Questions or comments? 

Please contact Dr. John Byl at:

‚Äč

     JOHNBYL50@gmail.com

     (905) 923-0938

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Chariot Race

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-Objective:

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The team that pulls their chariot around the track nine times is the winner

-Fundamental Movement Skills:

  • Locomotor

    • Pull

-Equipment List:

  • Two scooters and two pool noodles per teams of four players

  • Four pylons or poly spots.

-Equipment Link:

-Setting Up:

  • In the middle of a gym, set up your track by placing pylons 4 to 6 yards (meters) from the center of the gym, forming a square.

  • Inside the square is the coral area.

  • Outside the square is the track.

  • Pick a line, perhaps a centerline in the gym to be the start and finish line.

  • Have one of the players from each team sit on two scooters (their butt on one and their feet on the other) at the start line holding two pool noodles in front of them; this is the chariot.

  • One player (the horse) stands in front of the chariot holding the two pool noodles, and facing forwards.

  • The rest of the team is assigned a location in the coral area.

-Instructions:

  • Begin with a chariot from each team at the starting line.

  • The starter signals the start of the race.

  • The first horse must pull their chariot once around the track and then past their pit area where a new horse takes over.

  • The new horse pulls the chariot around the track once and by their chariot area the next horse takes over.

  • This activity is repeated until everyone has had a turn at being the horse.

  • The last player pulls the chariot once around the track and then past the finish line, everyone else needs to be seated in their coral area--do this three times.

  • The team that accomplishes the above the quickest is the winner

Queestions

-Questions & Notes:

  • Safety Considerations

    • Participants should wear helmets; this adds safety and realism to the event. Make sure the corners are far enough away from the walls to prevent crashes into the walls.

  • Teaching Tips

    • If 1 lap is not strenuous enough, have each engine take their car around the track 2 times.

    • Another option is to have a set length (20 or 30 laps), require every engine of the team to be used at least for 1 lap, but give each team the choice of who does more laps.

    • If you are doing a lengthy race, assign 1 player per team to be the lap-counter.