Questions or comments? 

Please contact Dr. John Byl at:

     JOHNBYL50@gmail.com

     (905) 923-0938

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21 Pilots

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-Objective:

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For the group to successfully count to 21

-Fundamental Movement Skills:

  • Locomotor

    • Run​

-Equipment List:

  • None

-Equipment Link:

-Setting Up:

  • Players stand in a circle facing in.

-Instructions:

  • All players walk on the spot

  • The first player starts with number one.

  • The player beside that person (counter-clockwise) counts to two....

  • When players make a mistake, they do one lap of the circle and the next player in the circle begins anew with number 1.

  • When the group reaches 21 they all shout 21 PILOTS!

Queestions

-Questions & Notes:

  • Self-regulation: 

    • Player's wait their turn to simply say the correct number when it is their turn.

  • Memory:

    • One player selects a number (from 0 to 9 but not including 1) and an activity--for example a player may select 5 and jumping jacks, which means when the player who is to say 5 or 15 they do not say that number but instead begin doing jumping jacks till the group reaches 21 or someone makes a mistake. Everytime a player does the action for the number the other players switch from walking to jogging to walking to jogging...

  • Flexibility: 

    • Play as in the memory version but when the group successfully makes it to 21 another number is added till all 9 numbers are completed and the whole group is exercising to 21.

  • For the number 20, which has a 2 and a 0, act out the number that was called first.