Questions or comments? 

Please contact Dr. John Byl at:

     JOHNBYL50@gmail.com

     (905) 923-0938

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Two-Aside Fantasy Baseball

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-Objective:

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To score more “runs” than the opponents.

-Fundamental Movement Skills:

  • Manipulative Send

    • Strike​

  • Manipulative Receive​

    • Catch​

-Equipment List:

  • Per four players:

    • Two pylons

    • One bat

    • One ball

    • Two baseball gloves​

-Equipment Link:

-Setting Up:

  • Place 2 pylons 10 paces apart and a batting line 20 paces from the pylons.

  • The first fielder (F1) cannot go behind the pylons.

  • The second fielder (F2) cannot go in front of the pylons.

-Instructions:

  • Batter 1 (B1) tosses the ball to himself and hits the ball between the pylons.

  • The batter is out if he:

    • Hits a ball that is caught by one of the fielders before the ball contacts the ground.

    • Hits a foul ball (outside the imaginary line from home base over the 2 pylons.

    • Swings at a tossed ball and misses.

  • When a batter is out his partner goes up to bat.

  • When they are both out an inning is over and the fielders and batters switch sides.

  • If a ball is hit along the ground and caught by F1 that counts as a strike (3 consecutive strikes also counts as 1 out).

  • If a ball is hit past the pylons along the ground, that counts as a single (keep track of players in your head).

  • If a ball lands past the pylons and is caught off the bounce by F2 that counts as a double.

  • If a ball lands past the pylons and rolls past F2 that counts as a triple.

  • If a ball lands past F2 that counts as a home run.

  • Players can only be advanced by being forced to the next base. For example, if there is a player on first and that is followed by a double the runners are on second and third. If that is followed by a single then players are on first, second, and third. If that is followed by a double, players are on second and third and 2 runs scored.

Queestions

-Questions & Notes:

  • Instructional tips:

    • If it is too easy to score runs then make the space between the pylons smaller and move them further away from home base.

    • If it is too difficult to score runs them make the space between the pylons larger and move them closer to home base.