Questions or comments? 

Please contact Dr. John Byl at:

     JOHNBYL50@gmail.com

     (905) 923-0938

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Caterpillar Launcher

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-Objective:

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For the teams to score the most runs when they are Up

-Fundamental Movement Skills:

  • Locomotor

    • Run​

  • Manipulative Send​

    • Propel 

    • Strike​

    • Throw

  • Manipulative Receive​

    • Catch​

-Equipment List:

  • 18 Launchers

  • 1 LaunchBall™ Spot

  • 1 LaunchBall™ Ball

  • 2 Plastic Cones

-Equipment Link:

-Setting Up:

    • Set up a Launch Pad (Plastic Cone (PC)) and along the side place a Plastic Cone about eight paces from the Launch Pad.

    • Place a Catching Spot (CP) about five paces from the Launch Pad and away from the Plastic Cone.

    • Four players stand behind one of their players who is standing behind the Launch Pad and is holding a Launcher with the Ball inside.

    • The other team is in a scattered position around the playing area with a Catcher on the Catching Spot—each holding a Launcher.

-Instructions:

  • The player with the Launcher and the Launch Ball launches the ball into the field of play.

  • The Launcher and the four players behind the Launcher then run around the Plastic Cones to determine how many runs they can score—a run counts when each time the last person in line crosses by a Plastic Cone.

  • The fielders try to get the launched ball and, without running with the ball, launch the ball to their catcher by the Catching Pilon.

  • Once the player at the Catching Pilon catches the ball the runners stop running and their runs added up.

  • Switch the five players and continue for five launches, then switch sides.

Queestions

-Questions & Notes: