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Car Trouble

-Objective:

For each team to complete the tasks as quickly as possible

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-Fundamental Movement Skills:

-Equipment List:

  • Locomotor

    • Crawl

    • Hop​

    • Jump

    • Run

None

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-Setting Up:

  • Have two parallel lines approximately 10 to 15 yards (meters) apart.

  • One line is the start and finish line, the other line is where the players turn around and go back from.

-Instructions:

  • Line the “cars” up at the start line with their teams.

  • Explain that one by one players will go as quickly as they can to the far line and return to their group; the first group to complete the entire race and be seated in line is the winner.

  • Each player needs to imitate some car trouble.

    • The first car has a flat tire and hops around the course on one foot.

    • The second car has carburetor trouble and two-foot jumps forward one jump backward....

    • The third car lost a wheel and moves on two feet and one hand.

    • The fourth car is having trouble starting and must count from 1 to 20 as quickly as possible before running the course. 

-Equipment Link:

-Questions & Notes:

Questions or comments? 
Please contact Dr. John Byl at:

JOHNBYL50@gmail.com
 (905) 923-0938

212 Stonehenge Drive, Unit 50
Ancaster, Ontario
L9K 1N4
Canada

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