Car Trouble
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-Objective:
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For each team to complete the tasks as quickly as possible
-Fundamental Movement Skills:
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Locomotor
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Crawl
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Hop
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Jump
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Run
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-Equipment List:
None
-Equipment Link:
-Setting Up:
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Have two parallel lines approximately 10 to 15 yards (meters) apart.
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One line is the start and finish line, the other line is where the players turn around and go back from.
-Instructions:
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Line the “cars” up at the start line with their teams.
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Explain that one by one players will go as quickly as they can to the far line and return to their group; the first group to complete the entire race and be seated in line is the winner.
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Each player needs to imitate some car trouble.
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The first car has a flat tire and hops around the course on one foot.
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The second car has carburetor trouble and two-foot jumps forward one jump backward....
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The third car lost a wheel and moves on two feet and one hand.
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The fourth car is having trouble starting and must count from 1 to 20 as quickly as possible before running the course.
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-Questions & Notes: