Exeropoly
Heading 1
-Objective:
Heading 1
Go around the playing the are the most times possible
-Fundamental Movement Skills:
-
Non-Locomotor
-
Jumping Jacks
-
Pull
-
Push
-
Push Up
-
Up and Down
-
...
-
-Equipment List:
-
Two sets of Fitdotz
-
One dice per player (or could do in pairs)
-Equipment Link:
-Setting Up:
-
Set up the fitdotzs with five on each side of a square, at least one step apart (more if you have more players and want players to run further).
-
All players begin at the same corner. Each player holds a dice.
-
The leader should have some markers (tongue depressors, playing cards...) to give to players each time they pass the beginning.
-
The leader defines the number of times all exercises are done (If the number is 10 all exercises are done 10 times; exercises like running means 10 running steps on the spot).
-Instructions:
-
On the leader's signal to go all players roll their dice and advance that many spaces to the Fitdotz and then complete that exercise the correct number of times.
-
When the exercise is done the player rolls the dice again and moves to the next Fitdotz.
-
When players go past the beginning the pick up a scoring marker--players continue to try and gain the most markers.
-Questions & Notes:
-
Instead of using the Fitdotz develop your own exercises related to a unit you are working on.