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Exeropoly

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-Objective:

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Go around the playing the are the most times possible

-Fundamental Movement Skills:

  • Non-Locomotor

    • Jumping Jacks

    • Pull

    • Push

    • Push Up

    • Up and Down

    • ...

-Equipment List:

  • Two sets of Fitdotz

  • One dice per player (or could do in pairs)

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-Equipment Link:

-Setting Up:

  • Set up the fitdotzs with five on each side of a square, at least one step apart (more if you have more players and want players to run further).

  • All players begin at the same corner. Each player holds a dice.

  • The leader should have some markers (tongue depressors, playing cards...) to give to players each time they pass the beginning.

  • The leader defines the number of times all exercises are done (If the number is 10 all exercises are done 10 times; exercises like running means 10 running steps on the spot).

-Instructions:

  • On the leader's signal to go all players roll their dice and advance that many spaces to the Fitdotz and then complete that exercise the correct number of times.

  • When the exercise is done the player rolls the dice again and moves to the next Fitdotz.

  • When players go past the beginning the pick up a scoring marker--players continue to try and gain the most markers.

-Questions & Notes:

  • Instead of using the Fitdotz develop your own exercises related to a unit you are working on.

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