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Safe or Dare Thin Pin Guard

  • 12 soft foam 6.3" dia dodgeballs (6 ea Screamin' Orange® and Screamin' Green®)

  • 20 coated-foam pins

  • soft foam 6.3" dia dodgeballs (6 ea Screamin' Orange® and Screamin' Green®)

  • 20 coated-foam pins

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-Equipment Link:

Safe or Dare Thin Pin Guard

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-Objective:

-Fundamental Movement Skills:

-Equipment List:

To knock over all of the other team’s pins before your team’s pins are knocked down

  • Locomotor

  • Dodge

  • Run 

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Block 

  • Catch

  • Manipulative Retain

  • Carry

-Setting Up:

  • Place each team’s pins at the back of the end zone

    • No players may go in this area accept to retrieve a ball.

    • Front of the end zone line should be far enough forward so that if defense totally blocks a pin, a ball can be thrown over the defense.

  • Each team is given their colour balls to begin.

  • Players are in a scattered position on their half of the court

-Instructions:

  • At the leader’s signal to begin, players attempt to knock down their opponent’s pins.

  • Players may cross the centre line to make it easier to knock a pin down. However:

    • If players cross the centre line and are hit by a ball, those players are eliminated from throwing balls at the pins and may only retrieve balls (on their own half) to give back to their teammates.

  • •First team to knock down the other team’s pins is the winner.

-Questions & Notes:

  • What is the best balance between offense and defense? Why?

  • When should one decide to cross the centre line?

  • Why is it easier to knock a pin down by rolling than by throwing?

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