Safe or Dare Thin Pin Guard
12 soft foam 6.3" dia dodgeballs (6 ea Screamin' Orange® and Screamin' Green®)
20 coated-foam pins
soft foam 6.3" dia dodgeballs (6 ea Screamin' Orange® and Screamin' Green®)
20 coated-foam pins
-Equipment Link:
Safe or Dare Thin Pin Guard
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-Objective:
-Fundamental Movement Skills:
-Equipment List:
To knock over all of the other team’s pins before your team’s pins are knocked down
Locomotor
Dodge
Run
Manipulative Send
Throw
Manipulative Receive
Block
Catch
Manipulative Retain
Carry
-Setting Up:
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Place each team’s pins at the back of the end zone
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No players may go in this area accept to retrieve a ball.
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Front of the end zone line should be far enough forward so that if defense totally blocks a pin, a ball can be thrown over the defense.
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Each team is given their colour balls to begin.
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Players are in a scattered position on their half of the court
-Instructions:
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At the leader’s signal to begin, players attempt to knock down their opponent’s pins.
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Players may cross the centre line to make it easier to knock a pin down. However:
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If players cross the centre line and are hit by a ball, those players are eliminated from throwing balls at the pins and may only retrieve balls (on their own half) to give back to their teammates.
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•First team to knock down the other team’s pins is the winner.
-Questions & Notes:
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What is the best balance between offense and defense? Why?
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When should one decide to cross the centre line?
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Why is it easier to knock a pin down by rolling than by throwing?