Super Shielders
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6 towers (18"H)
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2 shields (23"L x 20"W)
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2 hero pinnies
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2 villain pinnies
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36 balls (6" dia)
-Equipment Link:
Super Shielders
Heading 1
-Objective:
-Fundamental Movement Skills:
-Equipment List:
To knock over all of the other team’s pins before your team’s pins are knocked down
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Locomotor
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Dodge
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Run
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Manipulative Send
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Throw
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Manipulative Receive
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Block
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Catch
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Manipulative Retain
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Carry
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-Setting Up:
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Use a basketball court with a 3-point line (if you do not have a 3-point line use the basketball key).
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Each team gets a side and are positioned on their side of half.
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Each team has one designated villain--with the villain pennie.
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Each team gets three towers which must be placed on the end line, inside the 3-point line and at least two steps away from each other.
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Only the goalie is permitted inside the 3-point area.
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Each team is given 18 balls.
-Instructions:
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On the signal to begin players throw balls from their own half of centre in an attempt to knock down the towers.
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The other team's villain is the only one that can cross centre and the villains are able to retrieve balls and toss them back to their own team.
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Once there is only one tower left, the team can cross centre and throw balls from outside the 3-point line.
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If the other team's villains tag a player that player must return to their own half again--and if those returning players are holding a ball the ball must be dropped.
-Questions & Notes:
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Questions for Understanding:
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What are some of the best strategies to knock down the towers?
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What are some of the best strategies to prevent the other team from kocking down the towers?
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