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To complete five laps of the figure-eight course as quickly as possible, and protect your ball from being knocked away.
Locomotor
Run
Manipulative Retain
Dribble
To dribble away from taggers.
To not get tagged by a dribbler.
To count how many bounces you can make (in a set time).
Bounce
To determine how long two balls can be balanced one atop the other
Balance
To determine how many consecutive headers can be accomplished.
Heading
To determine how long a ball can be balance on one foot.
To determine how many sequences of three-second balances with a kick can be made.
Kick
To determine how many times a ball can be passed from one hand to the other in one-minute.
Throw
To determine how many times the balls can be passed from one player to another in one-minute.
Catch
To determine how manyhand claps can be done before lossing balance.