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To not get tagged by an Omnikin ball
Locomotor
Dodge
Run
Manipulative Retain
Dribble
For players to accomplish the yoga-balance moves.
Balance
For runners not to get hit by a kinball.
Manipulative Send
Throw
To count how many consecutive headers can be accomplished.
Heading
To tag, by striking other players with a thrown ball, so that all players from a specific team are seated on the floor (or make it more active by have them do jumping jacks till the end of the game).
Manipulative Receive
Catch
For a pair of runners to complete a race as quickly as possible
Balance
For three players to count how many passing laps they can complete in a set amount of time
Throw
Manipulative Receive
Catch
For two pairs of players to see how many consecutive passes they can make in a set amount of time
For two players to pass the ball and touch it to the ground as many consecutive times as possible in a set amount of time
Give
To use the feet to pass the stability ball around the circle as many times as possible in a set amount of time without the ball touching the ground
Non-Locomotor
Sit Up