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Numeracy
Helpful Book
Title  Image  Objective  FMS 

Break the Code  To flip the cards over in the correct order. 
 
Tic Tac Toe Rolling Three In a Row  For each team to get three in a row before the other team does. 
 
Squared Off  For each team to create the most squares of their colour. 
 
Human Tic Tac Toe Players Choose Order  For each team to try to be the first to get three of their players in a row. 
 
Human Tic Tac Toe in Order  For each team to try to be the first to get three of their players in a row. 
 
Tumblex  To move a block to the top of the tower without having the tower tumble.  
Tic Tac Four in a Row  To get four in a row of your colour 
 
Tic Tac Double Four in a Row  To get two rows of four in your colour 
 
Four Players/Teams try Five in a Row on Checker Board  To place five spots/pieces in a row before another team does. 
 
Active Checkers  To eliminate all of your opponent's spots by jump[ing over them. 
 
Connect Four Up  To connect four of your spots in any row or column or diagonal. 
 
Number Sequence Relay  To be the first team to get numbers in correct order. 
 
Topple Specific Number  Be the first team to count up your scores to add up to a specific number. 
 
Topple Four Up  Each player attempts to stand up four Toppletubes with their colour up. 
 
Topple Double Tic Tac  Be the first team to get two sets of three of your colours in a row 
 
Topple Tube Number Sequence  Teams of three players try to find a set of numbers in order of lowest to highest. 
 
Ten Finger Fling  For groups to throw a number that is the same as a playing card. 
 
Find Your Number Relay  To answer a math question quickly and find the correct cone with that ending number 17 = a 7 
 
Odd Even Tag  To answer a math problem quickly and not get tagged if it is your number, and do tag if it is your opponent's number.  
Topple Tic Tac  Be the first team to get three of your colours in a row 
 
Even and Odd With Wall Sit and Run  To wall sit or run depending on sum 
 
Quick Count Relay  To answer a math problem quicker than your opponents and have your team spell a word. 
 
Paint Pallette Relay  To figure out the paint order for your palette the quickest. 
 
Squared Off Instructions  For each team to create the most squares of their colour. 
 
Tic Tac ToeNo Grid Instructions  To get three markers in a row  
Tic Tac Toe—No Grid  To get three markers in a row   
Ding Dong 7  To not make an error counting and for the group to count as far as possible.  
Connect FourWith Exercise  To connect four of your discs in any row. 
 
Five on the Floor Dribbling  To place five cones in a row before another team does. 
 
Tic Tac Toe Shuffle  To place the numbers in their correct order as quickly as possible 
 
Tic Tac Toe—No Grid With Push Up  To get three markers in a row 
 
True and False  To get the answer right and tag or not be tagged. 
 
StrykeN the Pins to Exactly 40  For each team try to be the first to knock down the pins for a total of exactly 40 points. 
 
StrykeN the Pins to Over 50  For each team try to be the first to knock down the pins for a total of over 50 points. 
 
StrykeN the Pins  For each team try to be the first to knock down the pins a certain number of times. 
 
Tag and Divide  To not be an It. 
 
Tag and Multiply  To not be an It. 
 
Tag and Add  To not be an It. 
 
21 Pilots  For the group to successfully count to 21 
 
Geometric Shapes Gathered from a Square  Be the first team to complete a geometric puzzle with 8 geometric pieces. 
 
Squared Out  For each team to create the most squares of their colour. 
 
Tic Tac Toe—No Grid Relay  To get three markers in a row 
 
Twin Ball Stryke’N  Score an exact number of points or go over a certain number of points by knocking over numbered Stryke’N pins. 
 
HeelToe Tag  To not become a tagger. 
 
Card Top  For players to get the most cards in a specified time limit. 
 
Planks till odd  Score points by being the first to grab a shared bean bag 
 
Dice Tag—Odd or Even  Be the first to answer the question correctly and tag your partner. 
 
Ready Set Select  To answer a math problem quicker than your opponent and have your opponent go for a run. 
