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Stability Balls

Title
Image
Objective
FMS
Pressure Tag

To not be tagged by an It

  • Locomotor

  • Balance

Dribble Tag

For the It to tag another player

  • Locomotor

    • Run​

  • Manipulative Retain​

    • Dribble​

Frozen Tag

To not get tagged by the It

  • Locomotor

    • Run​

  • Manipulative Send​

    • Roll​

Island Tag

To avoid getting tagged by a player’s partner

  • Manipulative Retain

    • Dribble

Ball Safe

To avoid being tagged by the It

  • Locomotor

    • Run​

  • Manipulative Send​

    • Roll​

Pursuit Tag

To try switch from the outer circle to inner circle to outer circle as few times as possible.

  • Manipulative Retain

    • Dribble​

Last One It

To be the last player tagged

  • Locomotor

    • Roll​

LeMans 24-Lap Relay

To be the quickest team to bounce/roll a ball around a square course

  • Locomotor

    • Run​

  • Manipulative Retain​

    • Dribble​

Wall Roll Relay

To pass a stability ball along a wall as quickly as possible

  • Manipulative Retain

    • Carry​

Sweeper Relay

To be the quickest team to complete the race

  • Locomotor

    • Push​

Pass Relay

For three players to count how many passing laps they can complete in a set amount of time

  • Manipulative Send

    • Throw​

  • Manipulative Receive​

    • Catch​

Dribble Relay

To be the quickest team to have each player dribble a ball around an obstacle course

  • Manipulative Retain

    • Dribble​

Circle Relay

To be the first team to have everyone circle the team twice

  • Locomotor

    • Run​

  • Manipulative Retain​

    • Dribble​

Target Relay

To get the stability ball to rest on an inner tube or ball stand as many times as possible in a set amount of time

  • Locomotor

    • Run​

  • Manipulative Send​

    • Throw​

Over, Under, and Around Relay

To be the quickest team to move a stability ball over, under, and around the body of each team member twice

  • Manipulative Retain

    • Carry​

Crab Walk Relay

To be the quickest team to accomplish a crab walk with the stability ballTo be the quickest team to accomplish a crab walk with the stability ball

  • Locomotor

    • Crab Walk​

Mercury, Venus, Earth, and Mars
  • To be the quickest player to circumnavigate the sun within the orbits of Mercury, Venus, Earth, and Mars

  • Locomotor

    • Run

  • Manipulative Retain

    • Dribble

Pass, Floor, Pass

For two players to pass the ball and touch it to the ground as many consecutive times as possible in a set amount of time

  • Manipulative Send

    • Give

Bounce and Follow

To make 15 passes as quickly as possible

  • Locomotor

    • Run​

  • Manipulative Send​

    • Throw​

Running Triangles

For each pair to pass and run around the triangle as quickly as possible

  • Locomotor

    • Run

  • Manipulative Send

    • Throw

Questions or comments? 
Please contact Dr. John Byl at:

JOHNBYL50@gmail.com
 (905) 923-0938

212 Stonehenge Drive, Unit 50
Ancaster, Ontario
L9K 1N4
Canada

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