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Strike

Great Book

strike.jpg
Title
Image
Objective
FMS
Baseball to Pitcher

Regular baseball rules apply except that a batter/runner is only out when they are not on a base when the pitcher gets the ball. The batter self tosses, the pitcher only ends the play.

  • Manipulative Send

  • Strike

  • Throw

  • Manipulative Receive

  • Catch

Big Hitter

To score more runs than the other team.

  • Locomotor

    • Run​

  • Manipulative Send​

    • Propel 

    • Strike​

    • Throw

  • Manipulative Receive​

    • Catch​

Ramped Up With Defense

Be the first team to catch all of their team’s balls

  • Locomotor

    • Run​

  • Manipulative Send​

    • Propel 

    • Strike​

    • Throw

  • Manipulative Receive​

    • Catch​

American Ping Pong

Score more runs than other players

  • Locomotor

    • Run​

  • Manipulative Send​

    • Propel 

    • Strike​

    • Throw

  • Manipulative Receive​

    • Catch​

Cricket Foamball

To score the most runs before getting out.

  • Locomotor

    • Run​

  • Manipulative Send​

    • Propel 

    • Strike​

    • Throw

  • Manipulative Receive​

    • Catch​

Cricket Kickit

To score the most runs before getting out.

  • Locomotor

    • Run​

  • Manipulative Send​

    • Kick​

    • Throw

  • Manipulative Receive​

    • Catch​

Three Pitch

To score more runs than the other team.

  • Locomotor

    • Run

  • Manipulative Send

    • Strike

    • Throw​

  • Manipulative Receive​

    • Catch​

Everyone Hits

To score more runs than the other team.

  • Locomotor

    • Run

  • Manipulative Send

    • Strike

    • Throw​

  • Manipulative Receive​

    • Catch​

Kick Baseball

To score more runs than the other team.

  • Locomotor

    • Run

  • Manipulative Send

    • Kick

  • Manipulative Receive​

    • Trap

Bases Loaded

To score more runs than the other team.

  • Locomotor

    • Run

  • Manipulative Send

    • Strike

    • Throw​

  • Manipulative Receive​

    • Catch​

Beat the ball home

To score more runs than the other team by running all the bases before the ball is passed to all the bases.

  • Locomotor

    • Run

  • Manipulative Send

    • Strike

    • Throw​

  • Manipulative Receive​

    • Catch​

Disc Baseball

To score more runs than the other team.

  • Locomotor

    • Run

  • Manipulative Send

    • Throw​

  • Manipulative Receive​

    • Catch​

1800s baseball

To score more runs than the other team.

  • Locomotor

    • Run

  • Manipulative Send

    • Strike

    • Throw​

  • Manipulative Receive​

    • Catch​

Scooter Baseball

To score more runs than the other team.

  • Manipulative Send

    • Strike

    • Throw​

  • Manipulative Receive​

    • Catch​

Hot Potato Baseball

See how long the group can keep the ball off the ground by hitting the ball to each other off their gloves.

  • Manipulative Send

    • Strike

Pop-up One Bounce

See how many consecutive catches a pair of players can make.

  • Manipulative Send

    • Throw​

  • Manipulative Receive​

    • Catch​

Short Relay

To count how many passes can be made in 1 minute

  • Manipulative Send

    • Throw​

  • Manipulative Receive​

    • Catch​

RampedUp Catch Own

Be the first team to catch all of their team’s balls

  • Locomotor

    • Run​

  • Manipulative Send​

    • Propel 

    • Strike​

    • Throw

  • Manipulative Receive​

    • Catch​

Launch Baseball

Score as many runs as possible

  • Locomotor

    • Run​

  • Manipulative Send​

    • Propel 

    • Strike​

    • Throw

  • Manipulative Receive​

    • Catch​

Diamond Dash

To not get out and to try score more runs than the other teams

  • Locomotor

    • Run​

  • Manipulative Send​

    • Propel 

    • Strike​

    • Throw

  • Manipulative Receive​

    • Catch​

Cricket Bowling
  • Count how many times a bowler is able to consecutively knock the bails of at four bowling distances.

  • Locomotor

    • Run​

  • Manipulative Send​

    • Propel 

    • Strike​

    • Throw

  • Manipulative Receive​

    • Catch​

Caterpillar Launcher

For the teams to score the most runs when they are Up

  • Locomotor

    • Run​

  • Manipulative Send​

    • Propel 

    • Strike​

    • Throw

  • Manipulative Receive​

    • Catch​

Caterpillar Cricket

Count how many runs a team has after each group of 3-4 runners scores

  • Locomotor

    • Run​

  • Manipulative Send​

    • Propel 

    • Strike​

    • Throw

  • Manipulative Receive​

    • Catch​