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Leadership

Helpful Book

leadershipCover.jpg
Title
Image
Objective
FMS
Never Had A...

For players to switch positions if they never had something the leader says... Get to know you activity.

Don't Get Wet

To get socks (and shoes) off while not getting wet.

  • Non-Locomotor

  • Balance

Circular Hand Clapping

A quick thinking game where players clap their hands when it is their turn (otherwise their hand is removed from the circle).

Bridge Building

A group challenge to build free-standing bridge with newspapers and tape that is high enough for a large can to go under and strong enough that the bridge can support the weight of the can.

Balloon Aloft

To take turns for players on teams keeping a balloon up with their body.

  • Manipulative Retain

Word Relay

To score as many points as possible by placing the Toppletubes in connected words.

  • Locomotor
    • Run
Your Colour Up

In a preset time for each team to either have the Topple Tubes blue-side up or yellow-side up.

  • Manipulative control

Your Colour Up With Feet

In a preset time for each team to either have the Topple Tubes blue-side up or yellow-side up.

  • Manipulative control

Head's in

To lift a parachute, have players lay down and pull the parachute over their shoulders so only their heads are facing in.

  • Non-Locomotor

    • Pull​

Big Ball Roll

To determine how many times a ball can successfully rolled around on a parachute in a specified time

  • Non-Locomotor

    • Pull​

Pop the Big Ball

For groups of players to determine how high they can launch a big ball off a parachute

  • Non-locomotor

    • Pull​

Giant Ball Roll--Seated

Players try to get a giant ball to successfully go around the circle as many times as possible using only their hands.

  • Locomotor

    • Balance​

Architect

Players sit back to back and the architect instructs the builder to build a copy of what the architect has--without seeing the object.

Mushroom Switch Identities Over

To switch over the parachute when an identifying characteristic is true for you

  • Locomotor​

    • Run

Mushroom Switch Identities Under

To switch under the parachute when an identifying characteristic is true for you

  • Locomotor​

    • Run

Circle Delight

To most quickly pass a ball around a circle to the start of the circle.

  • Manipulative Send

    • Throw​

  • Manipulative Receive

    • Catch

Rope Pull Balance

Be the player who does not lose their balance.

  • Locomotor

    • Balance​

Take a Peg or More

Be the player to select the final clothes peg(s), or specify that they do not want to pick up the last clothes peg (just make it clear which way before playing).

Architect

For an architect (Player A) be clear enough with instructions to have Player B build an exact replica of their construct without Player B being able to view the construct.

Highest Pegged Tower

For a team of 3-4 players to build the highest free-standing tower.

  • Locomotor

    • Run

Newspaper Tag

For players to run fast enough to not let the newspaper fall from their body, and in directions that will prevent them from getting caught by the police (with a pool noodle).

Chaos Activity

For teams to successfully complete their chaos sheets

Team Knot Tie

For teams to successfully tie a set of knots in a long length of rope.

Chaos Toss

To know fellow players' names, toss accurately, and catch successfully.

  • Manipulative Send

    • Throw​

  • Manipulative Receive

    • Catch

Rolling Giant Ball--With Bodies

Players try to get a giant ball to successfully go around the circle as many times as possible using only their feet.

  • Locomotor

    • Balance​

Rolling Giant Ball--With Hands

Players try to get a giant ball to successfully go around the circle as many times as possible using only their hands.

  • Locomotor

    • Balance​

Rolling Giant Ball--With Feet

Players try to get a giant ball to successfully go around the circle as many times as possible using only their feet.

  • Locomotor

    • Balance​

Simon Says Do Opposite

To follow what Simon says and do the opposite or move to other side of playing area

  • Non-locomotor activities

Simon Says Do Previous

To follow what Simon said the previsions time or move to other side of playing area

  • Non-locomotor activities

Simon Says

To follow what Simon says or move to other side of playing area

  • Non-locomotor activities

Ying Yang You Faster

To successfully stay in the game as long as possible

Ying Yang You Instructions

To successfully stay in the game as long as possible

Ying Yang You Slow

To successfully stay in the game as long as possible

Head and Shoulders Slow

To be able to do the actions of the leader

  • Non-locomotor

    • Hand/arm movements​

Head and Shoulders Fast

To be able to do the actions of the leader

  • Non-locomotor

    • Hand/arm movements​

Head and Shoulders Reverse

To be able to do the actions of the leader

  • Non-locomotor

    • Hand/arm movements​

Toe Tap

For pairs of players to compete against each other and try to tap the opponents toes more often than having their own toes tapped.

  • Locomotor

    • Dodge​

  • Manipulative Send​

    • Strike

Quicksand

For a team of 5-8 players to cross the quicksand as quickly as possible

Blind Puzzle

To be the first team to complete a puzzle.

  • Locomotor​

    • Run

Balloons Away

To keep two balloons in the air at all times

Ying Yang You Back

To successfully stay in the game as long as possible

Limited Contacts

The object of the challenge is to get an entire group from one line to the other line.

Architect

For an architect to instruct a builder in replicating the architect's building.

Balloon Train

For teams of three to four players successfully complete a course by keeping balloons between each other.

  • Locomotor

    • Balance

Shrinking Island

For the team to get on the smallest Island possible

  • Locomotor

    • Balance​

Parachute Roll

To get the stability ball to move as many times around the parachute as possible in a set amount of time

  • Non-Locomotor

    • Lift​

Rock Paper Scissors Scream

To win all the Rock, Paper, Scissors games.

Five Finger Fling

To get into as large as groups as possible.

Carry and Drop the Bean Bags

To pick up four bean bags and drop them into a domed target.

Tip the Bucket

For teams to successfully carry a pail of balls and deposit them into a smaller pail.

Cooperative Writing

For a team to quickly write out an assigned word.

Cooperative Maze

To determine how quickly a team can roll a ball along the assigned route on a tarp.

One Bounce Balloon

For a group to determine how long they can keep a balloon afloat with each player limited to not touching the balloon more than one time in a row.

Knots

The group tries to untie a knot as quickly as possible.

Pool Noodle Roll

To be the quickest team to roll a player from one end of playing area to the other on top of pool noodles

  • Locomotor

    • Push​

    • Run

Butt Tag

To not get eliminated by being hit on the Butt with a noodle.

  • Locomotor

    • Dodge​

    • Run

StickIt On

To be on the team with the fewest balls on their back or in their hands.

  • Locomotor

    • Dodge​

    • Run

  • Manipulation Send​

    • Give​

    • Throw

StickIt Off
To be on the team with the most balls on their back.
  • Locomotor

    • Dodge​

    • Run